Implement shared UI components used across the dashboard tabs:
- tui/components/card.go: Three components:
* MetricCard: bordered card with label (muted), value (bold), and
optional delta (dim) — used for the dashboard's top-level KPIs.
* MetricCardRow: renders N cards side-by-side using lipgloss
horizontal join, auto-calculating card width from available space.
* Sparkline: theme-colored Unicode block sparkline (8-level,
auto-scaled to series max). Used in Dashboard and Trends tabs.
* ProgressBar: filled/empty bar (accent + dim) with percentage
label. Used in the Budget tab for plan-relative spend.
- tui/components/statusbar.go: Bottom status bar with left-aligned
keybinding hints ([f]ilter [?]help [q]uit), current filter info,
and right-aligned data age indicator. Padding auto-fills to
terminal width.
- tui/components/tabbar.go: 10-tab navigation bar split across two
rows (Dashboard/Costs/Sessions/Models/Projects on row 1,
Trends/Efficiency/Activity/Budget/Settings on row 2). Each
inactive tab highlights its keyboard shortcut letter with [bracket]
notation. Active tab renders in accent color. Settings uses 'x'
as its shortcut (not present in the name, so appended). TabIdxByKey
maps key presses to tab indices.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
89 lines
2.2 KiB
Go
89 lines
2.2 KiB
Go
package components
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import (
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"strings"
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"cburn/internal/tui/theme"
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"github.com/charmbracelet/lipgloss"
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)
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// Tab represents a single tab in the tab bar.
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type Tab struct {
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Name string
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Key rune
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KeyPos int // position of the shortcut letter in the name (-1 if not in name)
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}
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// Tabs defines all available tabs.
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var Tabs = []Tab{
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{Name: "Dashboard", Key: 'd', KeyPos: 0},
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{Name: "Costs", Key: 'c', KeyPos: 0},
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{Name: "Sessions", Key: 's', KeyPos: 0},
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{Name: "Models", Key: 'm', KeyPos: 0},
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{Name: "Projects", Key: 'p', KeyPos: 0},
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{Name: "Trends", Key: 't', KeyPos: 0},
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{Name: "Efficiency", Key: 'e', KeyPos: 0},
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{Name: "Activity", Key: 'a', KeyPos: 0},
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{Name: "Budget", Key: 'b', KeyPos: 0},
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{Name: "Settings", Key: 'x', KeyPos: -1}, // x is not in "Settings"
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}
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// RenderTabBar renders the tab bar with the given active index.
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func RenderTabBar(activeIdx int, width int) string {
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t := theme.Active
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activeStyle := lipgloss.NewStyle().
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Foreground(t.Accent).
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Bold(true)
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inactiveStyle := lipgloss.NewStyle().
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Foreground(t.TextMuted)
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keyStyle := lipgloss.NewStyle().
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Foreground(t.Accent).
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Bold(true)
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dimKeyStyle := lipgloss.NewStyle().
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Foreground(t.TextDim)
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var parts []string
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for i, tab := range Tabs {
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var rendered string
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if i == activeIdx {
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rendered = activeStyle.Render(tab.Name)
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} else {
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// Render with highlighted shortcut key
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if tab.KeyPos >= 0 && tab.KeyPos < len(tab.Name) {
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before := tab.Name[:tab.KeyPos]
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key := string(tab.Name[tab.KeyPos])
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after := tab.Name[tab.KeyPos+1:]
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rendered = inactiveStyle.Render(before) +
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dimKeyStyle.Render("[") + keyStyle.Render(key) + dimKeyStyle.Render("]") +
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inactiveStyle.Render(after)
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} else {
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// Key not in name (e.g., "Settings" with 'x')
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rendered = inactiveStyle.Render(tab.Name) +
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dimKeyStyle.Render("[") + keyStyle.Render(string(tab.Key)) + dimKeyStyle.Render("]")
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}
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}
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parts = append(parts, rendered)
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}
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// Split into two rows if needed
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row1 := strings.Join(parts[:5], " ")
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row2 := strings.Join(parts[5:], " ")
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return " " + row1 + "\n " + row2
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}
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// TabIdxByKey returns the tab index for a given key press, or -1.
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func TabIdxByKey(key rune) int {
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for i, tab := range Tabs {
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if tab.Key == key {
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return i
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}
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}
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return -1
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}
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