Files
gitlore/crates/lore-tui/src/commands/defs.rs
teernisse 90c8b43267 feat(tui): Phase 2 Issue List + MR List screens
Implement state, action, and view layers for both list screens:
- Issue List: keyset pagination, snapshot fence, filter DSL, label aggregation
- MR List: mirrors Issue pattern with draft/reviewer/target branch filters
- Migration 027: covering indexes for TUI list screen queries
- Updated Msg types to use typed Page structs instead of raw Vec<Row>
- 303 tests passing, clippy clean

Beads: bd-3ei1, bd-2kr0, bd-3pm2
2026-02-18 14:48:15 -05:00

181 lines
5.7 KiB
Rust

//! Command definitions — types for keybindings, screen filtering, and command metadata.
use ftui::{KeyCode, Modifiers};
use crate::message::Screen;
// ---------------------------------------------------------------------------
// Key formatting
// ---------------------------------------------------------------------------
/// Format a key code + modifiers as a human-readable string.
pub(crate) fn format_key(code: KeyCode, modifiers: Modifiers) -> String {
let mut parts = Vec::new();
if modifiers.contains(Modifiers::CTRL) {
parts.push("Ctrl");
}
if modifiers.contains(Modifiers::ALT) {
parts.push("Alt");
}
if modifiers.contains(Modifiers::SHIFT) {
parts.push("Shift");
}
let key_name = match code {
KeyCode::Char(c) => c.to_string(),
KeyCode::Enter => "Enter".to_string(),
KeyCode::Escape => "Esc".to_string(),
KeyCode::Tab => "Tab".to_string(),
KeyCode::Backspace => "Backspace".to_string(),
KeyCode::Delete => "Del".to_string(),
KeyCode::Up => "Up".to_string(),
KeyCode::Down => "Down".to_string(),
KeyCode::Left => "Left".to_string(),
KeyCode::Right => "Right".to_string(),
KeyCode::Home => "Home".to_string(),
KeyCode::End => "End".to_string(),
KeyCode::PageUp => "PgUp".to_string(),
KeyCode::PageDown => "PgDn".to_string(),
KeyCode::F(n) => format!("F{n}"),
_ => "?".to_string(),
};
parts.push(&key_name);
// We need to own the joined string.
let joined: String = parts.join("+");
joined
}
// ---------------------------------------------------------------------------
// KeyCombo
// ---------------------------------------------------------------------------
/// A keybinding: either a single key or a two-key sequence.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum KeyCombo {
/// Single key press (e.g., `q`, `Esc`, `Ctrl+P`).
Single { code: KeyCode, modifiers: Modifiers },
/// Two-key sequence (e.g., `g` then `i` for go-to-issues).
Sequence {
first_code: KeyCode,
first_modifiers: Modifiers,
second_code: KeyCode,
second_modifiers: Modifiers,
},
}
impl KeyCombo {
/// Convenience: single key with no modifiers.
#[must_use]
pub const fn key(code: KeyCode) -> Self {
Self::Single {
code,
modifiers: Modifiers::NONE,
}
}
/// Convenience: single key with Ctrl modifier.
#[must_use]
pub const fn ctrl(code: KeyCode) -> Self {
Self::Single {
code,
modifiers: Modifiers::CTRL,
}
}
/// Convenience: g-prefix sequence (g + char).
#[must_use]
pub const fn g_then(c: char) -> Self {
Self::Sequence {
first_code: KeyCode::Char('g'),
first_modifiers: Modifiers::NONE,
second_code: KeyCode::Char(c),
second_modifiers: Modifiers::NONE,
}
}
/// Human-readable display string for this key combo.
#[must_use]
pub fn display(&self) -> String {
match self {
Self::Single { code, modifiers } => format_key(*code, *modifiers),
Self::Sequence {
first_code,
first_modifiers,
second_code,
second_modifiers,
} => {
let first = format_key(*first_code, *first_modifiers);
let second = format_key(*second_code, *second_modifiers);
format!("{first} {second}")
}
}
}
/// Whether this combo starts with the given key.
#[must_use]
pub fn starts_with(&self, code: &KeyCode, modifiers: &Modifiers) -> bool {
match self {
Self::Single {
code: c,
modifiers: m,
} => c == code && m == modifiers,
Self::Sequence {
first_code,
first_modifiers,
..
} => first_code == code && first_modifiers == modifiers,
}
}
}
// ---------------------------------------------------------------------------
// ScreenFilter
// ---------------------------------------------------------------------------
/// Specifies which screens a command is available on.
#[derive(Debug, Clone)]
pub enum ScreenFilter {
/// Available on all screens.
Global,
/// Available only on specific screens.
Only(Vec<Screen>),
}
impl ScreenFilter {
/// Whether the command is available on the given screen.
#[must_use]
pub fn matches(&self, screen: &Screen) -> bool {
match self {
Self::Global => true,
Self::Only(screens) => screens.contains(screen),
}
}
}
// ---------------------------------------------------------------------------
// CommandDef
// ---------------------------------------------------------------------------
/// Unique command identifier.
pub type CommandId = &'static str;
/// A registered command with its keybinding, help text, and scope.
#[derive(Debug, Clone)]
pub struct CommandDef {
/// Unique identifier (e.g., "quit", "go_issues").
pub id: CommandId,
/// Human-readable label for palette and help overlay.
pub label: &'static str,
/// Keybinding (if any).
pub keybinding: Option<KeyCombo>,
/// Equivalent `lore` CLI command (for "Show CLI equivalent" feature).
pub cli_equivalent: Option<&'static str>,
/// Description for help overlay.
pub help_text: &'static str,
/// Short hint for status bar (e.g., "q:quit").
pub status_hint: &'static str,
/// Which screens this command is available on.
pub available_in: ScreenFilter,
/// Whether this command works in Text input mode.
pub available_in_text_mode: bool,
}